



π Launch Discount Use coupon code: B_PARALLAX20 Save 20% until July 31
Blender β Unreal Engine Β· Unity
Full 3D rooms. Flat-card cost.
Not an asset pack. Not a shader node. A baker.
Every other "interior mapping" product on the market is one of two things: a pre-made texture library (you're stuck with someone else's rooms) or a bare shader node (you still have to produce every atlas by hand, view by view, and rebuild it in your engine).
B_Parallax is neither. It's a full baking pipeline:
1. Build β model your own interior in Blender. Your walls, your furniture, your lights, your doors.2. Bake β B_Parallax captures the room, packs the atlas, and generates the parallax shader automatically.3. Ship β transfer materials, lighting, layout and animation into Unreal Engine or Unity through the included importers.
No repetitive per-view captures. No manual atlas layout. No rebuilding shaders in-engine by hand.
Why it matters in production
Core Features
β Automatic Room Setup β organize your scene with room collections and let Auto Room place foreground and background layers for you.
β Automatic Object Placement Correction β perspective cameras change the apparent size of objects; B_Parallax compensates automatically, so furniture sits exactly where you put it.
β One-Click Atlas + Shader β capture the room, pack an optimized atlas, and build the complete parallax shader in a single operation.
β Doors that actually work (Pro) β hinged doors (flush / panel / double swing), frameless & framed glass doors (single and double swing) with pull handles and pivot hardware, and automatic sliding glass doors. Doors open and close as animated imposters, complete with moving door shadows cast onto the floor, walls, and the back room.
β Animated Lighting (Pro) β light animation, party lighting, IES profiles, and custom lights β all baked into flipbook overlays that play back on the card.
β Animated Objects (Pro) β flipbook characters and objects (a figure walking through the room, a swinging sign) with their own moving shadows, synced to the door and light timelines.
β Unreal Engine Pipeline (Pro) β one-click transfer of materials, lighting, scene layout and animation into Unreal Engine.
β Unity Pipeline (Pro) β the same streamlined transfer into Unity.
β Baking Progress β long bakes show a real-time progress bar directly in the viewport.
Free vs Pro
Free Edition β the complete single-room workflow: automatic room setup, object placement correction, one-click atlas + shader generation, and an example scene. Everything you need to learn the pipeline and prove the look in your own project.
Pro Edition β the complete production pipeline: rooms of any size, multi-room scenes, the full door / glass / lighting / animation feature set, advanced atlas control, and direct export into Unreal Engine and Unity.
Perfect For
β Game Developers β Indie Studios β Visual Novel Developers β Webtoon Creators β Animation Artists β Background Artists
Compatibility
AI Disclosure
This product was created with the assistance of AI tools during development. The creator designed the production workflow, automation logic, system architecture, and feature specifications; AI tools were used to assist with implementation during development.
ROADMAP β Planned Free UpdateDay/Night Cycle Update (Unity & Unreal runtime)
Drive all your baked interiors with a single time-of-day parameter.Windows switch between day and night lighting as game time passes,light animations loop within their own time range, and animatedobjects can be set to appear only during the hours you choose.Per-instance random offsets make each window turn its lights onand off at a slightly different time β so a night city never lookscopy-pasted.
Set up and bake in Blender as usual β the real-time day/nightswitching runs in your game engine (Unity / Unreal). Free for allexisting customers.
Actively maintained β bug fixes, improvements, and new features ship
regularly and free for all owners. Found a bug? Report it and it
gets fixed.